#ifndef __READOBJ_H__
#define __READOBJ_H__

#include "OpenGL/angel.h"

#include <ios>
#include <fstream>
#include <sstream>
#include <string>
#include <vector>

void readOBJ( const char* OBJFilePath, std::vector<vec4> &out_vertices,std::vector<vec4> &out_face_vertices,std::vector<vec3> &out_normals, std::vector<GLushort> &out_elements,std::vector<vec4> &flat_vertices,std::vector<vec3> &flat_normals );


#endif